Aha! I found it!
I knew she'd stuck the logs up here somewhere....
Night 1 was routine. Lots of wipes on Rotface. With 2-3 new people it was a lot of relearning of the fight.
Night 2 was different!
Finally got Rotface again and then moved on to one-shot Festergut in a quite epic fight. Battle-rezzing one tank while the other tanks him with 9 stacks on. Got him taunted back just in the nick of time.
Then we moved on to something different. I'd had quite enough slimes for a while.
So, Valithria Dreamwalker was next on my hit list.
First of all, let's talk about the hallway leading up to Dreamwalker.
We had never done it before, had never read anything about it, and pretty much just went in totally blind.
What a frustrating and fun way to do that!
The trash can hurt! One of them has a stacking debuff they put on the tank that can really, really hurt. Whirlwings are bad. And you can't cc much.
One thing I noticed is that you can stun the stacking debuff mob to reset your stacks. However, you can only stun once the warlord is dead, so get him dead quick. Disarm and related abilities REALLY shined bright throughout this encounter.
All things considered, the mini-boss fight at the end of the hallway was one of the most fun encounters in ICC so far.
Dreamwalker was a really fun encounter too.
The healers loved it, that's for sure. I don't know if it was just doing something different, or getting to swim through the emerald dream, but this was the first time I'd ever heard a dpser go "I wish I was healing"!
As for our performance? Well.... Um.... We've done better.
We can handle the ever-increasing waves of adds, OR we can heal up 5 Million health on the dragon. But doing BOTH was a little hard on us.
We kept getting to a point where raid damage was severe enough that we didn't have anyone left healing the dragon. :/
Couple of things we can do to influence things a long a bit:
1) DPSers into the portals. Yeah, I whiffed on this one. I knew healers wanted to go in. (Though not all at the same time.) But I forgot about the dps buff. We should be making use of the spare portals to buff ourselves up and kill things faster.
2) The suppressor plan we had at the end was working and kept them off the dragon. That worked well. Suppresors are untankable, BTW.
3) Those stupid worms are evil. Bad, bad, bad.

They were what kept killing Willowbear every time. We may need to consider rotating cooldowns on him when he's picking them up. (Oddly, they didn't seem to hurt Caell as bad. I'm not sure why. Maybe I was just not as good at picking them all up.)
4) Positioning was good towards the end.
5) Anything else someone see?
Caell